PAPER SESSIONS
PS1: 3DUIs: Manipulation
AMP-IT and WISDOM: Improving 3D Manipulation for High-Precision Tasks in Virtual Reality
Francielly Rodrigues, National Laboratory for Scientific Computing – LNCC; Alexander Giovannelli, Virginia Tech; Leonardo Pavanatto, Virginia Tech; Haichao Miao, Lawrence Livermore National Laboratory; Jauvane C. de Oliveira, National Laboratory for Scientific Computing; Doug Bowman, Virginia TechComparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience
Yifan Wang, School of Advanced Technology; Yue Li, Xi’an Jiaotong-Liverpool University; Hai-Ning Liang, Xi’an Jiaotong-Liverpool UniversityAR Guidance Design for Line Tracing Speed Control
Jeroen Ceyssens, Hasselt University – tUL – Flanders Make; Bram van Deurzen, Expertise Centre for Digital Media, Hasselt University – tUL – Flanders Make; Gustavo Alberto Rovelo Ruiz, Hasselt University; Kris Luyten, Hasselt University – tUL – Flanders Make; Fabian Di Fiore, Hasselt UniversityMerging Camera and Object Haptic Motion Effects for Improved 4D Experiences
Jaejun Park, Pohang University of Science and Technology; Sangyoon Han, Pohang University of Science and Technology (POSTECH); Seungmoon Choi, Pohang University of Science and Technology (POSTECH)Exploring Horizontally Flipped Interaction in Virtual Reality for Improving Spatial Ability
Lal “Lila” Bozgeyikli, University of Arizona; Evren Bozgeyikli, University of Arizona; Christopher Schnell, University of Arizona; Jack A Clark, University of ArizonaIdentifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly
Alec G Moore, University of Central Florida; Tiffany D. Do, University of Central Florida; Nicholas Ruozzi, University of Texas in Dallas; Ryan P. McMahan, University of Central FloridaLeap to the eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration
Yang-Sheng Chen, National Taiwan University; Chiao-En Hsieh, National Taiwan University; Miguel Ying Jie Then, National Taiwan University; Ping-Hsuan Han, National Taipei University of Technology; Yi-Ping Hung, National Taiwan UniversityPS2: Perception 1
An Exploration of the Effect of Head-Centric Rest Frames On Egocentric Distance Judgments in VR
Yahya Hmaiti, University of Central Florida; Mykola Maslych, University of Central Florida; Eugene Matthew Taranta II, University of Central Florida; Joseph LaViola, University of Central FloridaThe Impact of Occlusion on Depth Perception at Arm’s Length
Marc J Fischer, Stanford University; Jarrett Rosenberg, Stanford University; Christoph Leuze, Stanford University; Brian Hargreaves, Stanford University; Bruce Daniel, Stanford UniversityHEADSET: Human Emotion Awareness under Partial Occlusions Multimodal DataSET
Fatemeh Ghorbani Lohesara, TU Berlin; Davi Rabbouni Freitas, INRIA; Christine Guillemot, INRIA; Karen Eguiazarian, Tampere University; Sebastian Knorr, Ernst-Abbe University of Applied SciencesA Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality
Larissa Brübach, University of Würzburg; Franziska Westermeier, Human-Computer Interaction Group, University of Würzburg; Carolin Wienrich, University of Würzburg; Marc Erich Latoschik, University of WürzburgComparative Analysis of Change Blindness in Virtual Reality and Augmented Reality Environments
DongHoon Kim, Utah State University; Dongyun Han, Utah State University; Isaac Cho, Utah State UniversityEnhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Qi Feng, Waseda University; Hubert P. H. Shum, Durham University; Shigeo Morishima, Waseda Research Institute for Science and EngineeringDeepMetricEye: Metric Depth Estimation in Periocular VR Imagery
Yitong Sun, Royal College of Art; Zijian Zhou, School of Informatics; Cyriel Diels, Royal College of Art; Ali Asadipour, Royal College of ArtPS3: Interactions with virtual agents
Supporting Co-Presence in Populated Virtual Environments by Actor Takeover of Animated Characters
Jingyi Zhang, University College London; Klara Brandstätter, University College London; Anthony Steed, University College LondonFree-form Conversation with Human and Symbolic Avatars in Mixed Reality
Jiarui Zhu, University of California, Santa Barbara; Radha Kumaran, University of California, Santa Barbara; Chengyuan Xu, University of California, Santa Barbara; Tobias Höllerer, University of California, Santa BarbaraEffects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality
Seoyeon Lim, Sookmyung Women’s University; Suh-Yeon Dong, Sookmyung Women’s UniversityEffects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration
Seung Un Lee, KAIST; Jinwook Kim, KAIST; Jeongmi Lee, KAISTEffects of Speed of a Collocated Virtual Walker and Proximity Toward a Static Virtual Character on Avoidance Movement Behavior
Michael Nelson, Purdue; Alexandros Fampio Koilias, University of Peloponnese; Dominic Kao, Purdue University; Christos Mousas, Purdue UniversityPerception and Proxemics with Virtual Humans on Transparent Display Installations in Augmented Reality
Juanita Benjamin, University of Central Florida; Gerd Bruder, University of Central Florida; Carsten Neumann, University of Central Florida; Dirk Reiners, University of Arkansas at Little Rock; Carolina Cruz-Neira, University of Central Florida; Greg Welch, University of Central FloridaNow I Wanna Be a Dog: Exploring the Impact of Audio and Tactile Feedback on Animal Embodiment
Mauricio Flores Vargas, Trinity College Dublin; Rebecca Fribourg, Nantes Université, ENSA Nantes, École Centrale Nantes, CNRS, AAU-CRENAU; Enda Bates, Trinity College Dublin; Rachel McDonnell, Trinity College DublinPS4: Medical Applications
Investigating the Effects of Selective Information Presentation in Intensive Care Units Using Virtual Reality
Luisa Theelke, Friedrich-Alexander-Universität Erlangen-Nürnberg; Fynn-Lennardt Metzler, Friedrich-Alexander-Universität Erlangen-Nürnberg; Julian Kreimeier, Friedrich-Alexander-Universität Erlangen-Nürnberg; Christopher Hauer, Friedrich-Alexander-Universität Erlangen-Nürnberg; Johannes Binder, Universitätsklinikum Erlangen; Daniel Roth, Technical University of MunichTraining for Open-Ended Drilling through a Virtual Reality Simulation
Hing Lie, Wellesley College; Kachina Studer, Massachusetts Institute of Technology; Zhen Zhao, Massachusetts Institute of Technology; Ben Thomson, Massachusetts Institute of Technology; Dishita G Turakhia, Massachusetts Institute of Technology; John Liu, Massachusetts Institute of TechnologyIs this the vReal Life? Manipulating Visual Fidelity of Immersive Environments for Medical Task Simulation
Danny Schott, Otto-von-Guericke University; Florian Heinrich, Julius-Maximilians-Universität Würzburg; Lara Stallmeister, University of Magdeburg; Julia Moritz, USE-Ing. GmbH; Bennet Hensen, Hanover Medical School; Christian Hansen, Faculty of Computer ScienceMixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents
Kevin Yu, Technical University of Munich; Daniel Roth, Friedrich-Alexander Universität Erlangen-Nürnberg; Robin Strak, m3i GmbH; Frieder Pankratz, LMU; Julia Schrader-Reichling, Klinikum der Universität München; Clemens Kraetsch, Friedrich-Alexander-University; Simon Weidert, LMU Munich ; Marc Lazarovici, Institut für Notfallmedizin; Nassir Navab, Technische Universität München; Ulrich Eck, Technische Universitaet MuenchenAR-Based Educational Software for Nonspeaking Autistic People – A Feasibility Study
Ali Shahidi, University of Calgary; Lorans Alabood, University of Calgary; Kate M. Kaufman, University of Virginia; Vikram K. Jaswal, University of Virginia; Diwakar Krishnamurthy, University of Calgary; Mea Wang, University of CalgaryLiVRSono – Virtual Reality Training with Haptics for Intraoperative Ultrasound
Mareen Allgaier, Otto-von-Guericke University; Florentine Huettl, University Medicine of the Johannes Gutenberg-University; Laura Isabel Hanke, University Medicine of the Johannes Gutenberg-University; Hauke Lang, University Medicine of the Johannes Gutenberg-University; Tobias Huber, University Medicine of the Johannes Gutenberg-University; Bernhard Preim, Otto-von-Guericke University; Sylvia Saalfeld, Otto von Guericke University; Christian Hansen, Faculty of Computer ScienceMulti-Focus Querying of the Human Genome Information on Desktop and in Virtual Reality: an Evaluation
Gunnar William Reiske, Virginia Polytechnic Institute and State University; Sungwon In, Virginia Polytechnic Institute and State University; Yalong Yang, Georgia Institute of TechnologyPS5: Multisensory and Multimodal Interaction 1
Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes
M. Rasel Mahmud, The University of Texas At San Antonio; Alberto Cordova, University of Texas – San Antonio; John Quarles, University of Texas at San AntonioFabric Thermal Display using Ultrasonic Waves
Haokun Wang, University of Texas at Dallas; Yatharth Singhal, University of Texas at Dallas; Jin Ryong Kim, University of Texas at DallasSmartSpring: a Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback
Hongkun Zhang, School of Instrument Science and Engineering; Kehong Zhou, Southeast University; Ke Shi, Southeast University; Yunhai Wang, Shandong University; Aiguo Song, Southeast University; Lifeng Zhu, Southeast UniversityMultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Grégoire Richard, Univ. Lille, Inria, CNRS, Centrale Lille, UMR 9189 CRIStAL; Thomas Pietrzak, University of Lille; Ferran Argelaguet Sanz, Inria; Anatole Lécuyer, Inria; Géry Casiez, Univ. Lille, CNRS, Inria, Centrale Lille, UMR 9189 CRIStALTo Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions
Mae´ Mavromatis, Inria, Univ Rennes, CNRS, IRISA; Ludovic Hoyet,Inria, Univ Rennes, CNRS, IRISA; Anatole Le´cuyer, Inria, Univ Rennes, CNRS, IRISA; Diane Dewez, Inria, Univ Rennes, CNRS, IRISA; Ferran Argelaguet, Inria, Univ Rennes, CNRS, IRISASmell of Fire Increases Behaviour Realism in Virtual Reality: A Case Study on a Recreated MGM Grand Hotel Fire
Humayun Khan, University of Canterbury; Daniel Nilsson, University of CanterburyEffects of visual presentation near the mouth on cross-modal effects of multisensory flavor perception and ease of eating
Kizashi Nakano, The University of Tokyo; Monica Perusquia-Hernandez, Nara Institute of Science and Technolgy; Naoya Isoyama, Otsuma Women’s University; Hideaki Uchiyama, Nara Institute of Science and Technology; Kiyoshi Kiyokawa, Nara Institute of Science and TechnologyPS6: Pose Tracking and Localization
MagLoc-AR: Magnetic-based Localization for Visual-free Augmented Reality in Large-scale Indoor Environments
Haomin Liu, Peking University; Hua Xue, Sensetime; Linsheng Zhao, SenseTime; Danpeng Chen, Computer Science College; Zhen Peng, Sensetime; Guofeng Zhang, Computer Science CollegeBag of World Anchors for Instant Large-Scale Localization
Fernando Reyes-Aviles, ICG; Philipp Fleck, Graz University of Technology; Dieter Schmalstieg, Graz University of Technology; Clemens Arth, Graz University of TechnologySiTAR: Situated Trajectory Analysis for In-the-Wild Pose Error Estimation
Tim Scargill, Duke University; Ying Chen, Duke University; Tianyi Hu, Duke University; Maria Gorlatova, Duke UniversityScene-independent Localization by Learning Residual Coordinate Map with Cascaded Localizers
Junyi Wang, BeiHang University; Yue Qi, BUAAMinilag Filter for Jitter Elimination of Pose Trajectory in AR Environment
Xiuqiang Song, Shandong University; Weijian Xie, Compute Science College, Zhejiang University; Jiachen Li, Zhejiang University; Nan Wang, SenseTime Research and Tetras.AI; Fan Zhong, Shandong University; Guofeng Zhang, Computer Science College; Xueying Qin, Shandong UniversityReal-to-Synthetic Feature Transform for Illumination Invariant Camera Localization
Sota Shoman, Sony Corporation, Osaka University; Tomohiro Mashita, Osaka University; Alexander Plopski, Osaka University; Photchara Ratsamee, Osaka University; Yuki Uranishi, Osaka UniversityKeypoint-Based Disentangled Pose Network for Category-Level 6-D Object Pose Tracking
Shantong Sun, Beihang University; Rongke Liu, Beihang University; Shuqiao Sun, Beihang University; Unsang Park, Sogang UniversityPS7: Learning and Training
guitARhero: Interactive Augmented Reality Guitar Tutorials
Lucchas Ribeiro Skreinig, Graz University of Technology; Denis Kalkofen, Flinders University; Ana Stanescu, Graz University of Technology; Peter Mohr, Graz University of Technology; Frank Heyen, University of Stuttgart; Shohei Mori, Graz University of Technology; Michael Sedlmair, University of Stuttgart; Dieter Schmalstieg, Graz University of Technology; Alexander Plopski, TU GrazPianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented Reality
Ruofan Liu, Tokyo Institute of Technology; Erwin Wu, Huawei Tokyo Research Center; Chen-Chieh Liao, Tokyo Institute of Technology; Hayato Nishioka, Sony Computer Science Laboratories Inc.; Shinichi Furuya, Sony Computer Science Laboratories Inc.; Hideki Koike, Tokyo Institute of TechnologyUser Experience of Collaborative Co-located Mixed Reality: a User Study in Teaching Veterinary Radiation Safety Rules
Xuanhui Xu, University College Dublin; Antonella Puggioni, University College Dublin; David Kilroy, University College Dublin; Abraham G. Campbell, University College DublinDetecting Teacher Expertise in an Immersive VR Classroom: Leveraging Fused Sensor Data with Explainable Machine Learning Models
Hong Gao, Technical University of Munich; Efe Bozkir, University of Tübingen; Philipp Stark, University of Tübingen; Patricia Goldberg, University of Tübingen; Gerrit Meixner, UniTyLab; Enkelejda Kasneci, Technical University of Munich; Richard Göllner, University of TübingenComparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom
Yitoshee Rahman, University of Louisiana at Lafayette; Arun K Kulshreshth, University of Louisiana at Lafayette; Christoph W Borst, University of Louisiana at LafayetteTowards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences
Jan Hendrik Plümer, Salzburg University of Applied Sciences; Markus Tatzgern, Salzburg University of Applied SciencesThe Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis
Forouzan Farzinnejad, Coburg University of applied sciences and arts; Javad Rasti, University of Isfahan; Navid Khezrian, Coburg University of Applied Sciences and Arts; Jens Grubert, Coburg University of Applied Sciences and ArtsAre Virtual Reality Serious Video Games More Effective Than Web Video Games?
Daniel López-Fernández, Universidad Politécnica de Madrid; Jesús Mayor, Universidad Politécnica de Madrid; Marta García-Pérez, Universidad Politécnica de Madrid; Aldo Gordillo, Universidad Politécnica de Madrid;PS8: Emerging Display & Projection Technologies
Neural Projection Mapping Using Reflectance Fields
Yotam Erel, Tel Aviv University; Daisuke Iwai, Osaka University; Amit Bermano, Tel-Aviv UniversityHigh-frame-rate projection with thousands of frames per second based on the multi-bit superimposition method
Soran Nakagawa, Tokyo Institute of Technology; Yoshihiro Watanabe, Tokyo Institute of TechnologyStudying User Perceptible Misalignment in Simulated Dynamic Facial Projection Mapping
Hao-Lun Peng, Tokyo Institute of Technology; Shin’ya Nishida, Kyoto University; Yoshihiro Watanabe, Tokyo Institute of TechnologyAuto-Calibrating Dynamic Projection Mapping System with Jitter and Occlusion Management
Muhammad Twaha Ibrahim, UC Irvine; Gopi Meenakshisundaram, University of California, Irvine; Aditi Majumder, UCIExploring the Effects of Virtually-Augmented Display Sizes on Users’ Spatial Memory in Smartwatches
Marium-E- Jannat, University of British Columbia; Khalad Hasan, University of British ColumbiaPerceptual Tolerance of Split-Up Effect for Near-Eye Light Field Display
Ting-Hsun Chi, Electrical Engineering Department, National Taiwan University; Wen Perng, Electrical Engineering Department, National Taiwan University ; Homer Chen, National Taiwan UniversitySpaces to Think: A Comparison of Small, Large, and Immersive Displays for the Sensemaking Process
Lee Lisle, Virginia Tech; Kylie Davidson, Virginia Tech; Leonardo Pavanatto, Virginia Tech; Ibrahim Asadullah Tahmid, Virginia Tech; Chris North, Virginia Tech; Doug Bowman, Virginia TechLow-Latency Beaming Display: Implementation of Wearable, 133 $\mu$s Motion-to-Photon Latency Near-eye Display
Yuichi Hiroi, The University of Tokyo; Akira Watanabe, Tokyo Institute of Technology; Yuri Mikawa, The University of Tokyo; Yuta Itoh, The University of TokyoPS9: 3DUIs: Selection
Multi-Level Precues for Guiding Tasks Within and Between Workspaces in Spatial Augmented Reality
Benjamin Volmer, University of South Australia; Jen-Shuo Liu, Columbia University; Brandon J Matthews, University of South Australia; Ina Bornkessel-Schlesewsky, University of South Australia; Steven Feiner, Columbia University; Bruce H Thomas, University of South Australia3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue
Adrien Chaffangeon Caillet, Laboratoire d’Informatique de Grenoble; Alix Goguey, Université Grenoble Alpes; Laurence Nigay, Université Grenoble AlpesPoint & Portal: A New Action at a Distance Technique For Virtual Reality
Daniel L Ablett, University of South Australia; Andrew Cunningham, University of South Australia; Gun A. Lee, University of South Australia; Bruce H Thomas, University of South AustraliaPinchLens: Applying Spatial Magnification and Adaptive Control Display Gain for Precise Selection in Virtual Reality
Fengyuan Zhu, University of Toronto; Ludwig Sidenmark, University of Toronto; Mauricio Sousa, University of Toronto; Tovi Grossman, University of TorontoTouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR
João Monteiro, Faculdade de Engenharia, Universidade do Porto; Daniel Mendes, INESC TEC; Rui Rodrigues, FEUP/INESC TECEffect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays
Anil Ufuk Batmaz, Concordia University; Rumeysa Turkmen, Kadir Has University; Mine Sarac, Kadir Has University; Mayra Donaji Barrera Machuca, Dalhousie University; Wolfgang Stuerzlinger, Simon Fraser UniversityExploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality
A K M Amanat Ullah, University of British Columbia, Okanagan; William Delamare, ESTIA; Khalad Hasan, University of British ColumbiaHotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality
Zhaomou Song, University of Cambridge; John J Dudley, University of Cambridge; Per Ola Kristensson, University of CambridgePS10: Remote Collaboration, Telepresence and Teleoperation
Visualizing Hand Force with Wearable Muscle Sensing for Enhanced Mixed Reality Remote Collaboration
Hyung-il Kim, KAIST; Boram Yoon, UVR Lab, KAIST; Seo Young Oh, KAIST; Woontack Woo, KAISTVirtual Reality Telepresence: 360-Degree Video Streaming with Edge-Compute Assisted Static Foveated Compression
Xincheng Huang, University of British Columbia; James Riddell, University of British Columbia; Robert Xiao, University of British ColumbiaRemote Monitoring and Teleoperation of Autonomous Vehicles — Is Virtual Reality an Option?
Snehanjali Kalamkar, Coburg University of Applied Sciences and Arts; Verena Biener, Coburg University of applied sciences and arts; Fabian Beck, University of Bamberg; Jens Grubert, Coburg University of Applied Sciences and Arts“Can You Move It?”: The Design and Evaluation of Moving VR Shots in Sport Broadcast
Xiuqi Zhu, Tsinghua University; Chenyi Wang, Tsinghua University; Zichun Guo, Tsinghua University; Yifan Zhao, Tsinghua University; Yang Jiao, Tsinghua UniversityHuman Behavior Analysis in Human-Robot Cooperation with AR Glasses
Koichi Owaki, Osaka University; Hideyuki Shimonishi, Osaka University; Nattaon Techasarntikul, Osaka UniversityAR-supported Human-Robot Collaboration: Facilitating Workspace Awareness and Parallelised Assembly Tasks
Rasmus Skovhus Lunding, Aarhus University; Mathias N. Lystbæk, Aarhus University; Tiare Feuchtner, University of Konstanz; Kaj Grønbæk, Aarhus UniversityDualStream: Spatially Sharing Selves and Surroundings using Mobile Devices and Augmented Reality
Rishi Vanukuru, University of Colorado Boulder; Suibi Che-Chuan Weng, University of Colorado Boulder; Krithik Ranjan, University of Colorado Boulder; Torin Hopkins, University of Colorado Boulder; Amy Banic, University of Wyoming; Mark D Gross, University of Colorado Boulder; Ellen Yi-Luen Do, University of Colorado BoulderPS11: Graphics
Local-to-Global Panorama Inpainting for Locale-Aware Indoor Lighting Prediction
Jiayang Bai, Computer Science; Zhen He, Nanjing University; Shan Yang, Nanjing University; Jie Guo, Nanjing University; Zhenyu Chen, Nanjing Univetsity; Yan Zhang, Nanjing University; Yanwen Guo, Nanjing UniversityExemplar-Based Inpainting for 6DOF Virtual Reality Photos
Shohei Mori, Graz University of Technology; Dieter Schmalstieg, Graz University of Technology; Denis Kalkofen, Flinders UniversityDeep scene synthesis of Atlanta-world interiors from a single omnidirectional image
Giovanni Pintore, CRS4; Fabio Bettio, CRS4; Marco Agus, Hamad Bin Khalifa University; Enrico Gobbetti, CRS4VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading
Tim Rolff, Universität Hamburg; Susanne Schmidt, Universität Hamburg; Ke Li, Deutsches Elektronen-Synchrotron (DESY); Frank Steinicke, Universität Hamburg; Simone Frintrop, Universität HamburgIs Foveated Rendering perception affected by users’ motion?
Thállys Lisboa Simões, Universidade Federal Fluminense; Horácio Brescia Macêdo Henriques, Universidade Federal Fluminense; Thiago Porcino, Pontifical Catholic University of Rio de Janeiro; Eder de Oliveira, Universidade Federal Fluminense; Daniela Trevisan, Universidade Federal Fluminense; Esteban Clua, universidade federal fluminenseRenderFusion: Balancing Local and Remote Rendering for Interactive 3D Scenes
Edward Lu, Carnegie Mellon University; Sagar Bharadwaj Kalasibail Seetharam, Carnegie Mellon University; Mallesham Dasari, Carnegie Mellon University; Connor Smith, NVIDIA; Srinivasan Seshan, Carnegie Mellon University; Anthony Rowe, Carnegie Mellon UniversityDEAMP: Dominant-Eye-Aware Foveated Rendering with Multi-Parameter Optimization
Zhimin Wang, Beihang University; Xiangyuan Gu, Beihang University; Feng Lu, Beihang UniversityPS12: Navigation and Locomotion
TENETvr: Comprehensible Temporal Teleportation in Time-Varying Virtual Environments
Daniel Rupp, RWTH Aachen University; Torsten Wolfgang Kuhlen, RWTH Aachen University; Tim Weissker, RWTH Aachen UniversityReality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
You-Jin Kim, University of California, Santa Barbara; Andrew D Wilson, Microsoft Research; Jennifer Jacobs, University of California Santa Barbara; Tobias Höllerer, University of California, Santa BarbaraLeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality
Ziyue Zhao, Xi’an Jiaotong-Liverpool University; Yue Li, Xi’an Jiaotong-Liverpool University; Hai-Ning Liang, Xi’an Jiaotong-Liverpool UniversityNovel Design and Evaluation of Redirection Controllers using Optimized Alignment and Artificial Potential Field
Xue Liang Wu, National Yang Ming Chiao Tung University; Huan-Chang Hung, National Yang Ming Chiao Tung University; Sabarish V. Babu, Clemson University; Jung-Hong Chuang, National Chiao Tung UniversityEnhancing Seamless Walking in Virtual Reality: Application of Bone-Conduction Vibration in Redirected Walking
Seokhyun Hwang, Gwangju Institute of Science and Technology; YoungIn Kim, Gwangju Institute of Science and Technology; Youngseok Seo, Gwangju Institute of Science and Technology; SeungJun Kim, Gwangju Institute of Science and TechnologyEdge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration
Dooyoung Kim, KAIST; Woontack Woo, KAISTExploring Visual-Auditory Redirected Walking using Auditory Cues in Reality
Kumpei Ogawa, Tohoku University; Kazuyuki Fujita, Tohoku University; Shuichi Sakamoto, Tohoku University; Kazuki Takashima, Tohoku University; Yoshifumi Kitamura, Tohoku University;PS13: Handwriting, Controller and Menus
Handwriting for efficient text entry in industrial VR applications: influence of board orientation and sensory feedback on performance.
Nicolas Fourrier, Segula Technologies, Naval and Energy Engineering Research and Innovation Unit; Guillaume Moreau, IMT Atlantique; Mustapha Benaouicha, Segula Technologies, Naval and Energy Engineering Research and Innovation Unit; Jean-Marie Normand, Ecole Centrale de NantesEvaluating the Performance of Hand-Based Probabilistic Text Input Methods on a Mid-Air Virtual Qwerty Keyboard
John J Dudley, University of Cambridge; Jingyao Zheng, University of Cambridge; Aakar Gupta, Meta Inc.; Hrvoje Benko, Meta Inc.; Matt Longest, Meta Inc; Robert Wang, Meta Inc; Per Ola Kristensson, University of CambridgeControllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
Tiffany Luong, ETH Zürich; Yi Fei Cheng, ETH Zürich; Max Möbus, ETH Zürich; Andreas Rene Fender, ETH Zürich; Christian Holz, ETH ZürichComparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-mounted Displays
Ludwig Sidenmark, University of Toronto; Franziska Prummer, Lancaster University; Joshua Newn, Lancaster University; Hans Gellersen, Lancaster UniversityCompass+Ring: A Multimodal Menu to Improve Interaction Performance and Comfortability in One-handed Scenarios
Xin Chen, Yanshan University; Dongliang Guo, Yanshan University; Li Feng, Yanshan University; Bo Chen, Anhui Agricultural University; Wei Liu, University of Technology SydneyA Comparative Evaluation of Tabs and Linked Panels for Program Understanding in Augmented Reality
Lucas Kreber, Trier University; Stephan Diehl, Trier UniversityLeveraging Motion Tracking for Intuitive Interactions in a Tablet-Based 3D Scene Annotation System
Tianyu Song, Technical University of Munich; Ulrich Eck, Technische Universitaet Muenchen; Nassir Navab, Technische Universität MünchenFast and Robust Mid-Air Gesture Typing for AR Headsets using 3D Trajectory Decoding
Junxiao Shen, University of Cambridge ; John J Dudley, University of Cambridge; Per Ola Kristensson, University of CambridgePS14: Embodiment
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance
Geoffrey Gorisse, Arts et Métiers Institute of Technology; Simon Wellenreiter, Arts et Métiers Institute of Technology; Sylvain Fleury, Arts et Métiers Institute of Technology; Anatole Lécuyer, Inria; Simon Richir, Arts et Métiers Institute of Technology; Olivier Christmann, Arts et Métiers Institute of TechnologyBeyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual Reality
Antonin Cheymol, Univ Rennes, INSA Rennes, Inria, CNRS, IRISA; Rebecca Fribourg, Ecole Centrale de Nantes / Laboratoire AAU – équipe CRENAU; Ferran Argelaguet Sanz, Inria; Jean-Marie Normand, Ecole Centrale de Nantes; Anatole Lécuyer, Inria“To Be or Not to Be Me?”: Exploration of Self-Similar Effects of Avatars on Social Virtual Reality Experiences
Hayeon Kim, Yonsei University; Jinhyung Park, Yonsei University; In-Kwon Lee, Yonsei UniversityIs that my Heartbeat? Measuring and Understanding Modality-dependent Cardiac Interoception in Virtual Reality
Abdallah El Ali, Centrum Wiskunde & Informatica (CWI); Rayna Ney, University of Amsterdam; Zeph M.C. van Berlo, University of Amsterdam; Pablo Cesar, Centrum Wiskunde & Informatica (CWI)Would You Go to a Virtual Doctor? A Systematic Literature Review on User Preferences for Embodied Virtual Agents in Healthcare
Lucie Kruse, Universität Hamburg; Julia Hertel, University of Hamburg; Fariba Mostajeran, Universität Hamburg; Susanne Schmidt, Universität Hamburg; Frank Steinicke, Universität HamburgA Comparative Evaluation of AR Embodiments vs. Videos and Figures for Learning Bead Weaving
Peter Haltner, Dalhousie University; Rowland Ndamzi Goddy-Worlu, Dalhousie University; Claire Nicholas, The University of Oklahoma; James Forren, Dalhousie University; Derek Reilly, Dalhousie University“If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual Reality
Nina Döllinger, University of Würzburg; Matthias Beck, University of Würzburg; Erik Wolf, University of Würzburg; David Mal, University of Würzburg; Mario Botsch, TU Dortmund University; Marc Erich Latoschik, University of Würzburg; Carolin Wienrich, University of WürzburgSensory Attenuation with a Virtual Robotic Arm Controlled Using Facial Movements
Masaaki Fukuoka, Faculty of Science and Technology, Keio University; Fumihiko Nakamura, Faculty of Science and Technology, Keio University; Adrien Verhulst, Sony Computer Science Laboratories and the Faculty of Science and Technology, Keio University; Masahiko Inami, Department of Advanced Interdisciplinary Studies, The University of Tokyo; Michiteru Kitazaki, Department of Computer Science and Engineering, Toyohashi University of Technology;PS15: Data Vizualization and Immersive Analytics
Exploring Trajectory Data in Augmented Reality: A Comparative Study of Interaction Modalities
Lucas Joos, University of Konstanz; Karsten Klein, University of Konstanz; Maximilian T. Fischer, University of Konstanz; Frederik L. Dennig, University of Konstanz; Daniel Keim, University of Konstanz; Michael Krone, University of TübingenEvaluating the Feasibility of Predicting Information Relevance During Sensemaking with Eye Gaze Data
Ibrahim Asadullah Tahmid, Virginia Tech; Lee Lisle, Virginia Tech; Kylie Davidson, Virginia Tech; Kirsten Whitley, Department of Defense; Chris North, Virginia Tech; Doug Bowman, Virginia TechWho Did What When? Discovering Complex Historical Interrelations in Immersive Virtual Reality
Melanie Derksen, TU Dortmund University; Julia Becker, Bielefeld University; Mohammad Fazleh Elahi, Universität Bielefeld; Angelika Maier, Bielefeld University; Marius Maile, Bielefeld University; Ingo Oliver Pätzold, Bielefeld University; Jonas Penningroth, Bielefeld University; Bettina Reglin, Bielefeld University; Markus Rothgänger, Bielefeld University; Philipp Cimiano, Bielefeld University; Erich Schubert, TU Dortmund University; Silke Schwandt, Bielefeld University; Torsten Wolfgang Kuhlen, RWTH Aachen University; Mario Botsch, TU Dortmund University; Tim Weissker, RWTH Aachen UniversityA Closer Look at Dynamic Medical Visualization Techniques
Alejandro Martin-Gomez, Johns Hopkins University; Felix Merkl, University Hospital, LMU Munich; Alexander Winkler, Technical University of Munich; Ulrich Eck, Technische Universitaet Muenchen; Christian Heiliger, Ludwig-Maximilians-University Hospital; Konrad Karcz, Ludwig-Maximilians-University Hospital; Nassir Navab, Technische Universität MünchenExploring Effective Immersive Approaches to Visualizing WiFi
Alexander R Rowden, University of Maryland College Park; Eric Krokos, US Government; Kirsten Whitley, US Government; Amitabh Varshney, University of MarylandPerformance Impact of Immersion and Collaboration in Visual Data Analysis
Daniel Garrido, Faculty of Engineering – University of Porto; João Tiago Jacob, FEUP; Daniel Castro Silva, FEUPEvaluating 3D User Interaction Techniques on Spatial Working Memory for 3D Scatter Plot Exploration in Immersive Analytics
Dongyun Han, Utah State University; Isaac Cho, Utah State UniversityUncovering Best Practices in Immersive Space to Think
Kylie Davidson, Virginia Tech; Lee Lisle, Virginia Tech; Ibrahim Asadullah Tahmid, Virginia Tech; Kirsten Whitley, Department of Defense; Chris North, Virginia Tech; Doug Bowman, Virginia TechPS16: Visual Feedback
Task-dependent Visual Behavior in Immersive Environments: A Comparative Study of Free Exploration, Memory and Visual Search
Sandra Malpica, Universidad de Zaragoza, I3A; Daniel Martin, Universidad de Zaragoza; Diego Gutierrez, Universidad de Zaragoza; Ana Serrano, Universidad de Zaragoza; Belen Masia, Universidad de ZaragozaMore Arrows in the Quiver: Investigating the Use of Auxiliary Models to Localize In-view Components with Augmented Reality
Sara Romano, Polytechnic University of Bari; Enricoandrea Laviola, Polytechnic University of Bari; Michele Gattullo, Polytechnic University of Bari; Michele Fiorentino, Polytechnic University of Bari; Antonio E. Uva, Polytechnic University of BariVisual Cues for a Steadier You: Visual Feedback Methods Improved Standing Balance in Virtual Reality for People With Balance Impairments
M. Rasel Mahmud, The University of Texas At San Antonio; Alberto Cordova, University of Texas – San Antonio; John Quarles, University of Texas at San AntonioUnderstanding Effects of Visual Feedback Delay in AR on Fine Motor Surgical Tasks
Talha Khan, University of Pittsburgh; Toby Shen Zhu, University of Pittsburgh Medical Center; Thomas Downes, University of Pittsburgh; Lucille Cheng, University of Pittsburgh Medical Center; Nicolás Matheo Kass, University of Pittsburgh Medical Center; Jacob Biehl, University of Pittsburgh; Edward Andrews, University of Pittsburgh Medical CenterExploring the Impact of User and System Factors on Human-AI Interactions in Head-Worn Displays
Feiyu Lu, Meta; Yan Xu, Meta; Xuhai Xu, Meta Platform; Brennan Jones, Meta; Laird M Malamed, Meta PlatformsCueing Sequential 6DoF Rigid-Body Transformations in Augmented Reality
Jen-Shuo Liu, Columbia University; Barbara Tversky, Columbia Teachers College; Steven Feiner, Columbia UniversityInteraction between AR Cue Types and Environmental Conditions in Autonomous Vehicles
Somin Kim, Hanyang University; Myeongul Jung, Hanyang University; Jiwoong Heo, Hanyang University; Kwanguk Kim, Hanyang UniversityPS17: Scene Representation and Reconstruction
Multi-layer Scene Representation from Composed Focal Stacks
Reina Ishikawa, Keio University; Hideo Saito, Keio University; Denis Kalkofen, Flinders University; Shohei Mori, Graz University of Technology
Visual ScanPath Transformer: Guiding Computers to See the World
Mengyu Qiu, Nanjing University of Aeronautics and Astronautics; Rong Quan, Nanjing University of Aeronautics and Astronautics; Dong Liang, NUAA; Huawei Tu, La Trobe University
Adaptive Color Structured Light for Calibration and Shape Reconstruction
Xin Dong, SouthWest University; Haibin Ling, Stony Brook University; Bingyao Huang, Southwest University
Vanishing Point Aided Hash-Frequency Encoding for Neural Radiance Fields (NeRF) from Sparse 360° Input
Kai Gu, INRIA; Thomas Maugey, INRIA; Sebastian Knorr, Ernst-Abbe University of Applied Sciences; Christine Guillemot, INRIA
SimpleMapping: Real-Time Visual-Inertial Dense Mapping with Deep Multi-View Stereo
Yingye Xin, Technical University of Munich; Xingxing Zuo, Technical University of Munich; Dongyue Lu, Technical University of Munich; Stefan Leutenegger, Technical University of Munich
EV-LFV: Synthesizing Light Field Event Streams from an Event Camera and Multiple RGB Cameras
Zhicheng Lu, Beijing Technology and Business University; Xiaoming Chen, Beijing Technology and Business University; Yuk Ying Chung, The University of Sydney; Weidong Cai, The University of Sydney; Yiran Shen, Shandong University
Be Real in Scale: Swing for True Scale in Dual Camera Mode
Rui Yu, The Pennsylvania State University; Jian Wang, Snap Inc.; Sizhuo Ma, Snap Research; Sharon X. Huang, The Pennsylvania State University; Gurunandan Krishnan, Snap Research; Yicheng Wu, Snap Inc.
PS18: Avatars
Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-being and Performance
Constantin Kleinbeck, Friedrich-Alexander Universität Erlangen-Nürnberg; Hannah Schieber, Friedrich-Alexander University; Julian Kreimeier, Friedrich-Alexander University Erlangen-Nürnberg; Alejandro Martin-Gomez, Johns Hopkins University; Mathias Unberath, Johns Hopkins University; Daniel Roth, Klinikum rechts der Isar of Technical University of Munich
For learners and patients, anatomy, procedures, and medical imaging can be abstract and difficult to grasp. Experiencing anatomies, injuries, and treatments virtually through one’s own body could be a valuable tool for fostering understanding. This work investigates the impact of avatars displaying anatomy and injuries suitable for such medical simulations. We ran a user study utilizing a skeleton avatar and virtual injuries, comparing to a healthy human avatar as a baseline. We evaluate the influence on embodiment, well-being, and presence with self-report questionnaires, as well as motor performance via an arm movement task.
Our results show that while both anatomical representation and injuries increase feelings of eeriness, there are no negative effects on embodiment, well-being, presence, or motor performance. These findings suggest that virtual representations of anatomy and injuries are suitable for medical visualizations targeting learning or communication without significantly affecting users’ mental state or physical control within the simulation.
Visual Indicators Representing Avatars’ Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness
Jinghuai Lin, University of Würzburg; Johrine Cronjé, University of Würzburg; Carolin Wienrich, University of Würzburg; Paul Pauli, University of Würzburg; Marc Erich Latoschik, University of Würzburg
RC-SMPL : Real-time Cumulative SMPL-based Avatar Body Generation
Hail Song, Korea Advanced Institute of Science and Technology; Boram Yoon, UVR Lab, KAIST; Woojin Cho, UVR Lab, KAIST; Woontack Woo, KAIST
Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
Zixuan Guo, Academy of Film and Creative Technology; Wenge Xu, Birmingham City University; Jialin Zhang, Xi’an Jiaotong-Liverpool University; Hongyu Wang, Xi’an Jiaotong-Liverpool University; Cheng-Hung Lo, Xi’an Jiaotong-Liverpool University; Hai-Ning Liang, Xi’an Jiaotong-Liverpool University
Using Identification with AR Face Filters to Predict Explicit & Implicit Gender Bias
Marie A. Jarrell, IMT Atlantique, Lab STICC; Etienne Peillard, Lab-STICC
Effects of Remote Avatar Transparency on Social Presence in Task-centric Mixed Reality Remote Collaboration
Boram Yoon, UVR Lab, KAIST; Jae-eun Shin, KI-ITC ARRC, KAIST; Hyung-il Kim, KAIST; Seo Young Oh, UVR Lab, KAIST; Dooyoung Kim, UVR Lab, KAIST; Woontack Woo, KAIST
The Work Avatar Face-Off: Knowledge Worker Preferences for Realism in Meetings
Vrushank Phadnis, Google; Kristin Moore, Google; Mar Gonzalez-Franco, Google
In all scenarios, participants favored higher realism, but fully realistic avatars were sometimes perceived as uncanny. Less realistic avatars were rated worse when interacting with an unknown colleague or manager, as compared to a known colleague. Avatar acceptability varied by country, with participants from the United States and South Korea rating avatars more favorably. We supplemented our quantitative findings with a thematic analysis of open-ended responses to provide a comprehensive understanding of factors influencing work avatar choices.
In conclusion, our results show that realism had a significant positive correlation with acceptability. Non-realistic avatars were seen as fun and playful, but only suitable for occasional use.
PS19: Perception 2
EEG-Based Error Detection Can Challenge Human Reaction Time in a VR Navigation Task
Michael Wimmer, Know-Center GmbH; Nicole Weidinger, Know-Center GmbH; Neven ElSayed, Know-Center GmbH; Gernot R. Müller-Putz, Graz University of Technology; Eduardo Veas, Graz University of Technology
QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF
Xuemei Zhou, Delft University of Technology (TU Delft) (Technische Universiteit Delft); Irene Viola, CWI; Evangelos Alexiou, TNO; Jack Jansen, CWI; Pablo Cesar, Delft University of Technology (TU Delft) (Technische Universiteit Delft)
tents plays an important role in various Virtual Reality (VR) appli-
cations that involve human beings as the end user, understanding
and modeling perceptual quality assessment is greatly enriched by
insights from visual attention. However, incorporating aspects of
visual attention in DPC quality models is largely unexplored, as
ground-truth visual attention data is scarcely available. This paper
presents a dataset containing subjective opinion scores and visual
attention maps of DPCs, collected in a VR environment using eye-
tracking technology. The data was collected during a subjective
quality assessment experiment, in which subjects were instructed to
watch and rate DPCs at various degradation levels under 6 degrees-
of-freedom inspection, using a head-mounted display. The dataset
comprises 5 reference DPC contents, with each reference encoded
at 3 distortion levels using 3 different codecs, amounting to a total
of 9 degraded DPC contents. Moreover, it includes 1,000 gaze trials
from 40 participants, resulting in 15,000 visual attention maps in
total. The curated dataset can serve as authentic benchmark data
for assessing the performance of objective DPC quality metrics.
Additionally, it establishes a link between quality assessment and
visual attention within the context of DPC. This work deepens our
understanding of DPC quality and visual attention, driving progress
in the realm of VR experiences and perception.
Deep Learning-based Simulator Sickness Estimation from 3D Motion
Junhong Zhao, Victoria University of Wellington; Kien T. P. Tran, University of Auckland; Andrew Chalmers, Victoria University of Wellington; Weng Khuan Hoh, Victoria University of Wellington; Richard Yao, Facebook; Arindam Dey, Meta; James Wilmott, Facebook; James Lin, Oculus; Mark Billinghurst, The University of Auckland; Robert W. Lindeman, University of Canterbury; Taehyun James Rhee, Victoria University of Wellington
by user-labeled simulator sickness data and user analysis. We conducted a novel VR user study, which decomposed motion data and
used an instant dial-based sickness scoring mechanism. We were
able to emulate typical VR usage and collect user simulator sickness scores. Our user analysis shows that translation and rotation
differently impact user simulator sickness in HMDs. In addition,
users’ demographic information and self-assessed simulator sickness susceptibility data are collected and show some indication of
potential simulator sickness. Guided by the findings from the user
study, we developed a novel deep learning-based solution to better
estimate simulator sickness with decomposed 3D motion features
and user profile information. The model was trained and tested
using the 3D motion dataset with user-labeled simulator sickness
and profiles collected from the user study. The results show higher
estimation accuracy when using the 3D motion data compared with
methods based on optical flow extracted from the recorded video, as
well as improved accuracy when decomposing the motion data and
incorporating user profile information.
A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation
Ruichen Li, The Hong Kong University of Science and Technology(Guangzhou); Yuyang Wang, Hong Kong University of Science and Technology; Handi Yin, The Hong Kong University of Science and Technology(Guangzhou); Jean-Rémy Chardonnet, Arts et Métiers, Institut Image; Pan Hui, The Hong Kong University of Science and Technology
Virtual Reality Sickness Reduces Attention During Immersive Experiences
Katherine J. Mimnaugh, University of Oulu; Evan G Center, University of Oulu; Markku Suomalainen, VTT Technical Research Centre of Finland; Israel Becerra, CIMAT; Eliezer Lozano, CIMAT; Rafael Murrieta-Cid, CIMAT; Timo Ojala, University of Oulu; Steven LaValle, University of Oulu; Kara D. Federmeier, University of Illinois
Event Related Brain Responses Reveal the Impact of Spatial Augmented Reality Predictive Cues on Mental Effort
Benjamin Volmer, Australian Research Centre for Interactive and Virtual Environments, University of South Australia; James Baumeister, Australian Research Centre for Interactive and Virtual Environments, University of South Australia; Stewart Von Itzstein, Australian Research Centre for Interactive and Virtual Environments, University of South Australia; Matthias Schlesewsky, Australian Research Centre for Interactive and Virtual Environments, University of South Australia; Ina Bornkessel-Schlesewsky, Australian Research Centre for Interactive and Virtual Environments, University of South Australia; Bruce H. Thomas, Australian Research Centre for Interactive and Virtual Environments, University of South Australia;
User self-motion modulates the perceptibility of jitter in world-locked augmented reality
Hope Lutwak, Meta; T. Scott Murdison, Meta; Kevin W. Rio, Meta
PS20: Multisensory and Multimodal Interaction 2
Co-immersion in Audio Augmented Virtuality: the Case Study of a Static and Approximated Late Reverberation Algorithm
Davide Fantini, University of Milan; Giorgio Presti, Università degli Studi di Milano; Michele Geronazzo, University of Padua; Riccardo Bona, Università degli Studi di Milano; Alessandro Giuseppe Privitera, University of Udine; Federico Avanzini, University of Milano
Visual Facial Enhancements Can Significantly Improve Speech Perception in the Presence of Noise
Zubin Choudhary, University of Central Florida; Gerd Bruder, University of Central Florida; Greg Welch, University of Central Florida
The Effect of Visual and Auditory Modality Mismatching between Distraction and Warning on Pedestrian Street Crossing Behavior
Renjie Wu, University of Adelaide; Hsiang-Ting Chen, University of Adelaide
See or Hear? Exploring the Effect of Visual/Audio Hints and Gaze-assisted Instant Post-task Feedback for Visual Search Tasks in AR
Yuchong Zhang, Chalmers University of Technology; Adam Nowak, Lodz University of Technology; Yueming Xuan, Chalmers University of Technology; Andrzej Romanowski, Lodz University of Technology; Morten Fjeld, Chalmers University of Technology
Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR
Mark Tolchinsky, Clemson University; Rohith Venkatakrishnan, Clemson University; Roshan Venkatakrishnan, Clemson University; Christopher Pagano, Clemson University; Sabarish V. Babu, Clemson University
D-SAV360: A Dataset of Gaze Scanpaths on 360º Ambisonic Videos
Edurne Bernal-Berdun, Universidad de Zaragoza – I3A; Daniel Martin, Universidad de Zaragoza; Sandra Malpica, Universidad de Zaragoza, I3A; Pedro J Perez, Universidad de Zaragoza; Diego Gutierrez, Universidad de Zaragoza; Belen Masia, Universidad de Zaragoza; Ana Serrano, Universidad de Zaragoza
Hype D-Live: XR Live Music System to Entertain Passengers for Anxiety Reduction in Autonomous Vehicles
Takuto Akiyoshi, Nara Institute of Science and Technology; Yuki Shimizu, Nara Institute of Science and Technology; Yusaku Takahama, Nara Institute of Science and Technology; Koki Nagata, Nara Institute of Science and Technology; Taishi Sawabe, Nara Institute of Science and Technology
PS21: Applications
Shopping in between Realities – Using an Augmented Virtuality Smartphone in a Virtual Supermarket
Christian Eichhorn, Technical University of Munich; David A. Plecher, Technical University; Tobias Mesmer, Technical University of Munich; Lucas Leder, TUM; Tim Simecek, Technical University of Munich; Nassim Boukadida, Technical University of Munich; Gudrun Klinker, Technical University of Munich
Welcome AboARd! Evaluating Augmented Reality as a Skipper’s Navigator
Julia Hertel, University of Hamburg; Susanne Schmidt, Universität Hamburg; Marc Briede, Hamburg Port Authority; Oliver Anders, Hamburg Port Authority; Thomas Thies, Hamburg Port Authority; Frank Steinicke, Universität Hamburg
In this paper, we evaluate an AR-based assistance system in the actual real-world water environment, where technical issues and varying physical conditions could influence the system’s usability. In collaboration with hydrographic experts following a user-centered design approach, a functional AR system was developed that virtually displays navigation aids on the water surface. In a field study, ten skippers used the system to navigate a ship along a path through a port area. We assessed the accuracy, perceived workload, and user experience of participants. In addition, qualitative feedback was thematically analyzed to retrieve insights about the skippers’ attitude regarding using AR on actual ships. We report lessons learned about aspects such as ergonomics, perceived safety challenges, as well as envisioned further use cases and extended data integration.
MR.Sketch. Immediate 3D Sketching via Mixed Reality Drawing Canvases
Bálint István Kovács, TU Wien; Ingrid Erb, TU Wien; Hannes Kaufmann, TU Wien; Peter Ferschin, TU Wien
We propose a novel technique for mixed reality 3D sketching that involves the use of viewport-attached drawing canvases, spatial meshing and intersection canvas visualisation. By combining the inside-out tracking capabilities of current portable consumer devices with stylus-on-tablet freehand drawing input, we transform 2D to 3D projective sketching into a more seamless experience. Results of a pilot user study with 16 participants show significant user preference for our technique, as well as increased sketching speed and immediacy.
Specifying Volumes of Interest for Industrial Use Cases
Daniel Dyrda, Technical University of Munich; Jack Sterling Klusmann, Technical University of Munich; Linda Rudolph, Technical University of Munich; Felix Stieglbauer, Technical University of Munich; Maximilian Amougou, Technical University of Munich; Dorothea Pantförder, Technical University of Munich; Birgit Vogel-Heuser, Technical University of Munich; Gudrun Klinker, Technical University of Munich
This paper introduces an approach for specifying a VoI in industrial scenarios. Our approach defines a volume by intersecting the projection of hand-drawn surroundings on a small number of pictures of the target volume, utilizing Augmented Reality and Voxel Carving. It can successfully handle various sizes of target volumes and delivers an appropriately detailed result. Applying qualitative discussions and a quantitative evaluation, we ensure our application meets all requirements posed by the scenarios. This simple interaction metaphor, tailored to specific use cases, can serve as a versatile pattern for various digital twin scenarios. It offers a valuable alternative to 3D primitive-based segmentation methods.
Investigating the Impact of Augmented Reality and BIM on Retrofitting Training for Non-experts
John Sermarini, University of Central Florida; Robert A. Michlowitz, University of Central Florida; Joseph LaViola, University of Central Florida; Lori C. Walters, University of Central Florida; Roger Azevedo, University of Central Florida; Joseph T. Kider Jr., University of Central Florida
ARCHIE²: An Augmented Reality Interface with Plant Detection for Future Planetary Surface Greenhouses
Conrad Zeidler, German Aerospace Center (DLR); Matthias Klug, Universität Bremen; Gerrit Woeckner, Nature Robots GmbH; Urte Clausen, Carl von Ossietzky University of Oldenburg; Johannes Schöning, University of St. Gallen
Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues
Tram Thi Minh Tran, School of Architecture, Design and Planning, The University of Sydney; Shane Brown, Contxtual; Oliver Weidlich, Contxtual; Mark Billinghurst, University of South Australia; Callum Parker, University of Sydney
PS22: Fingers and Hands
Giant Finger: A Novel Visuo-Somatosensory Approach to Simulating Lower Body Movements in Virtual Reality
Seongjun Kang, Gwangju Institute of Science and Technology; Gwangbin Kim, Gwangju Institute of Science and Technology; SeungJun Kim, Gwangju Institute of Science and Technology
PhyVR: Physics-based Multi-material and Free-hand Interaction in VR
Hanchen Deng, Beihang University; Jin Li, Beihang university; Yang Gao, Beihang university; Xiaohui Liang, Beihang University; Hongyu Wu, Beihang University; Aimin Hao, Beihang University
XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User’s Preference
Tica Lin, Meta; Ben Lafreniere, Meta; Yan Xu, Meta; Tovi Grossman, University of Toronto; Daniel Wigdor, Meta; Michael Glueck, Meta
This research presents empirical studies about the impact of user perceived error costs on users’ preferences for three mediation technique designs, under different simulated scenarios that were inspired by real-life tasks. Based on a large-scale crowd-sourced survey and an immersive VR-based user study, our results suggest that the varying contexts within each task type can impact users’ perceived error costs, leading to different preferred mediation techniques. We further discuss the study implications of these results on future XR interaction design.
FingerButton: Enabling Controller-Free Transitions between Real and Virtual Environments
Satabdi Das, The University of British Columbia; Arshad Nasser, The University of British Columbia; Khalad Hasan, University of British Columbia
Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test
Laurent Voisard, Concordia University; Amal Hatira, Kadir Has University; Mine Sarac, Kadir Has University; Marta Kersten-Oertel, Concordia University; Anil Ufuk Batmaz, Concordia University
A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments
Kanglei Zhou, Beihang University; Chen Chen, Beihang University; Yue Ma, Beihang University; Zhiying Leng, Beihang University; Hubert P. H. Shum, Durham University; Frederick W. B. Li, University of Durham; Xiaohui Liang, Beihang University
Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation
Maki Ogawa, the University of Tokyo; Keigo Matsumoto, The University of Tokyo; Kazuma Aoyama, Faculty of Informatics, Gunma University; Takuji Narumi, the University of Tokyo
PS23: Computer Vision and Machine Learning for XR
FineStyle: Semantic-Aware Fine-Grained Motion Style Transfer with Dual Interactive-Flow Fusion
wenfeng song, Beijing information science and technology university; Xingliang Jin, Beijing information science and technology university; Shuai Li, Zhongguancun Laboratory; Chenglizhao Chen, College of Computer Science and Technology, China University of Petroleum; Aimin Hao, State Key Laboratory of Virtual Reality Technology and Systems, Beihang University; Xia Hou, Beijing information science and technology university
Towards Eyeglasses Refraction in Appearance-based Gaze Estimation
Junfeng Lyu, Tsinghua University; Feng Xu, Tsinghua University
State-Aware Configuration Detection for Augmented Reality Step-by-Step Tutorials
Ana Stanescu, Graz University of Technology; Peter Mohr, Graz University of Technology; Mateusz Kozinski, Technical University of Graz; Shohei Mori, Graz University of Technology; Dieter Schmalstieg, Graz University of Technology; Denis Kalkofen, Graz University of Technology
MonoVAN: Visual Attention for Self-Supervised Monocular Depth Estimation
Ilia Indyk, HSE University; Ilya Makarov, AIRI
Our experiments on outdoor KITTI benchmark and the indoor NYUv2 dataset show that our approach outperforms the most advanced self-supervised methods, including such state-of-the-art models as transformer-based VTDepth from ISMAR’22 and hybrid convolutional-transformer MonoFormer from AAAI’23, while having a comparable or even fewer number of parameters in our model than competitors. We also validate the impact of each proposed improvement in isolation, providing evidence of its significant contribution. Code and weights are available at https://github.com/IlyaInd/MonoVAN.
Meta360: Exploring User-Specific and Robust Viewport Prediction in 360-Degree Videos through Bi-Directional LSTM and Meta-Adaptation
Junjie Li, School of artificial intelligence; Yumei Wang, School of artificial intelligence; Yu Liu, School of artificial intelligence
“Can You Handle the Truth?”: Investigating the Effects of AR-Based Visualization of the Uncertainty of Deep Learning Models on Users of Autonomous Vehicles
Achref Doula, TU Darmstadt; Lennart Joshua Schmidt, Telecooperation Lab (TK), TU Darmstadt; Max Mühlhäuser, TU Darmstadt; Alejandro Sanchez Guinea, TU Darmstadt
Multi-modal classification of Cognitive Load in a VR-based training system
Srikrishna Subrahmanya Bhat, The University of Queensland; Chelsea Dobbins, The University of Queensland; Arindam Dey, University of Queensland; Ojaswa Sharma, Indraprastha Institute of Information Technology Delhi (IIIT-Delhi)
PS24: Collaboration
Gestures vs. Emojis: Comparing Non-Verbal Reaction Visualizations for Immersive Collaboration
Alexander Giovannelli, Virginia Tech; Jerald Thomas, Virgina Tech; Logan Lane, Virginia Tech; Francielly Rodrigues, Virginia Tech; Doug Bowman, Virginia Tech
ARPuzzle: Evaluating the Effectiveness of Collaborative Augmented Reality
Guillaume Bataille, Orange; Abdelhadi Lammini, Orange; Jean-Rémy Chardonnet, Arts et Metiers Institute of Technology
MRMAC: Mixed Reality Multi-user Asymmetric Collaboration
Faisal Zaman, Victoria University of Wellington; Craig Anslow, Victoria University of Wellington; Andrew Chalmers, Victoria University of Wellington; Taehyun James Rhee, Victoria University of Wellington
How Visualising Emotions Affects Interpersonal Trust and Task Collaboration in a Shared Virtual Space
Allison Jing, Meta; Michael Frederick, Meta ; Monica Sewell, Meta; Amy Karlson, Meta Inc.; Brian Simpson, Meta; Missie Smith, Reality Labs Research
What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks
Ryan Ghamandi, University of Central Florida; Yahya Hmaiti, University of Central Florida; Tam Nguyen, University of Central Florida; Amirpouya Ghasemaghaei, University of Central Florida; Ravi Kiran Kattoju, University of Central Florida; Eugene Matthew Taranta II, University of Central Florida; Joseph LaViola, University of Central Florida
Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability
Dongyun Han, Utah State University; DongHoon Kim, Utah State University; Kangsoo Kim, University of Calgary; Isaac Cho, Utah State University
Exploring the Evolution of Sensemaking Strategies in Immersive Space to Think
Kylie Davidson, Virginia Polytechnic Institute and State University; Lee Lisle, Virginia Polytechnic Institute and State University; Kirsten Whitley, US Department of Defense, USA; Doug A. Bowman, Virginia Polytechnic Institute and State University; Chris North, Virginia Polytechnic Institute and State University;
PS25: Well-being and Health
A Systematic Review of Immersive Technologies for Physical Training in Fitness and Sports
Thuong Hoang, Deakin University; Deepti Aggarwal, Deakin University; Guy Wood-Bradley, Deakin University; Tsz-Kwan Lee, Deakin University; Rui Wang, CSIRO; Hasan Ferdous, The University of Melbourne; Alexander Baldwin, Suncorp
Well-being in Isolation: Exploring Artistic Immersive Virtual Environments in a Simulated Lunar Habitat to Alleviate Asthenia Symptoms
Grzegorz Pochwatko, Institute of Psychology Polish Academy of Sciences; Wieslaw Kopec, Polish-Japanese Academy of Information Technology; Justyna Swidrak, Institute of Psychology Polish Academy of Sciences; Justyna Swidrak, Fundació de Recerca Clínic Barcelona- IDIBAPS; Anna Jaskulska, Kobo Association; Kinga H. Skorupska, Polish-Japanese Academy of Information Technology; Barbara Karpowicz, Polish-Japanese Academy of Information Technology; Rafał Masłyk, Polish-Japanese Academy of Information Technology; Maciej Grzeszczuk, Polish-Japanese Academy of Information Technology; Steven Barnes, Uniwersytet SWPS; Paulina Borkiewicz, Lodz Film School; Paweł Kobyliński, National Information Processing Institute; Michał Pabiś-Orzeszyna, University of Lodz; Robert Balas, Institute of Psychology, Polish Academy of Sciences; Jagoda Lazarek, Polish-Japanese Academy of Information Technology; Florian Dufresne, European Space Agency; Leonie Bensch, German Aerospace Center (DLR); Tommy Nilsson, European Space Agency (ESA)
Active Engagement with Virtual Reality Reduces Stress and Increases Positive Emotions
Irene Kim, Johns Hopkins University; Ehsan Azimi, Johns Hopkins University; Peter Kazanzides, Johns Hopkins University; Chien-Ming Huang, Johns Hopkins University
Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations
Cassidy R. Nelson, Virginia Tech; Joseph L Gabbard, Virginia Tech
Exploring the Effects of VR Activities on Stress Relief: A Comparison of Sitting-in-Silence, VR Meditation, and VR Smash Room
Dongyun Han, Utah State University; DongHoon Kim, Utah State University; Kangsoo Kim, University of Calgary; Isaac Cho, Utah State University
Beyond Well-Intentioned: An HCI Students’ Ethical Assessment of Their Own XR Designs
Veronika Krauß, Bonn-Rhein-Sieg University of Applied Sciences; Jenny Berkholz, University of Siegen; Lena Recki, Bonn-Rhein-Sieg University of Applied Sciences; Alexander Boden, Bonn-Rhein-Sieg University of Applied Sciences
Evaluation of an Immersive COVID-19 Data Visualization
Furkan Kaya, Kadir Has University; Elif Celik, Kadir Has University; Anil Ufuk Batmaz, Concordia University; Aunnoy K. Mutasim, Simon Fraser University; Wolfgang Stuerzlinger, Simon Fraser University;
Conference Sponsors
Silver

Bronze
