ACCEPTED POSTERS
Group A
Location: Gallery 1&2 Day 3: 18 October 2023 (Wednesday) | Time: 12:00 pm - 13:15 pm, 15:00 pm - 16:00 pm
Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality
Jinwook Kim, Jihyeon Lee, Yee Joon Kim, Jeongmi Lee
Deep Detector and Optical Flow-based Tracking Approach of Facial Markers for Animation Capture
Zeyu Tian , Dongdong Weng , Hui Fang , Yihua Bao
Effect of Degrees of Freedom on the Quality of Use of Virtual Theatre Experiences
Frank Dittrich , Selina Palige, Angelika C. Bullinger, Anne Zeiler, Martin Krabbe
SwiftDepth: An Efficient Hybrid CNN-Transformer Model for Self-Supervised Monocular Depth Estimation on Mobile Devices
Albert Luginov , Ilya Makarov
Feasibility Study of Using Augmented Mirrors for Alignment Task during Orthopaedic Procedures in Mixed Reality
Xiaorui Zhang , Andreas Keller , Mehran Armand , Alejandro Martin-Gomez
ThumbJoy: Using the Thumb’s Metacarpophalangeal Joint as a Joystick Input Device
Kyungeun Jung , Kun Woo Song , SEUNGMIN LEE
Exploring Factors of VR-based Wheelchair Simulation for Reducing Implicit Bias
Hyuckjin Jang , Jeongmi Lee
Cardiac Visualisation Along the RV-Continuum – A High-Fidelity Pilot Study
David Aigner , Nanjia Wang , David Kielmayer , Jürgen Steiner , Julian Hochpöchler , Christoph Heinzl , Daniel Roth , Frank Maurer , Christoph Anthes
VIDES: Virtual Interior Design via Natural Language and Visual Guidance
Lê Minh Hiển , Chi-Bien Chu , Khanh-Duy Le , Tam Nguyen , Minh-Triet Tran , Trung-Nghia Le
DM-VTON: Distilled Mobile Real-time Virtual Try-On
Khoi-Nguyen Nguyen-Ngoc , Thanh-Tung Phan-Nguyen , Khanh-Duy Le , Tam Nguyen , Minh-Triet Tran , Trung-Nghia Le
Making Avatar Gaze Accessible for Blind and Low Vision People in Virtual Reality: Preliminary Insights
Jazmin Collins , Crescentia Jung , Shiri Azenkot
MRLabeling: Create RGB-D Datasets On-The-Fly using Mixed Reality
Richard Nguyen , Rani Baghezza , Benjamin Georges , Charles Gouin-Vallerand , Kevin Bouchard , MARYAM AMIRI
The Acceptability of a Multisensory VR Game for Older Adults
Xiaoxuan Li , Xiangshi Ren , Xin Suzuki , Naoaki Yamaji , Kin Wa Fung , Yasuyuki Gondo
Multimodal Physiological Analysis of Cognition and the Correlations with Emotion in VR
Yang Shen , Ming Li , Yu Li , Yang Gao , Junjun Pan
Folding Rays: a Bimanual Occluded Target Interaction Technique
DongHoon Kim , Preston Bruner , Isaac Cho
Into the Portraits: Face Swapping System for Art Gallery Visitors
Juwon Lee , Jung-Jae Yu , Seong Jae Yoo , Wonyoung Yoo
Sense of Convergence: Exploring the Artistic Potential of Cross-modal Sensory Transfer in Virtual Reality
Eugene Hwang , Joonhyung Bae , Wonil Kim , Juhan Nam , Jeongmi Lee
Displacement Projection Mapping: a Projection Method to Add Geometric Features beyond the Boundary of the Real Object
Arisa Kohtani , Keishiro Uragaki , Shio Miyafuji , Hideki Koike
GoGoHand+: Designing Haptic Feedback to Enhance the GoGoHand Interaction Technique
Nicha Vanichvoranun , Kyungjin Seo , Yeonsu Kim , Jinwook Kim , Haemin Kim , Kyungeun Jung , Sang Ho Yoon
Holistic Quantified-Self: An Integrated User Model for AR Glass Users
Eunhwa Song, Taewook Ha, Junhyeok Park, Hyunjin Lee, Woontack Woo
Gino .Aiki: Mixed Reality-based Physical Motor Skill Training in Aikido
Yuto Suzuki, Daisuke Sakamoto, Tetsuo Ono
Manifest: Public Speaking Training Using Virtual Reality
Haania Siddiqui, Hafsa Irfan, Aliza Lakhani, Batool Ahmed, Sadaf Shaikh, Muhammad Mobeen Movania, Muhammad Farhan
Fiducial markers detection trained exclusively on synthetic data for image-to-patient alignment in HMD-based surgical navigation
Mohamed Benmahdjoub, Abdullah Thabit, Wiro J. Niessen, Eppo B. Wolvius, Theo van Walsum
A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering
Michael Roumeliotis, Katerina Mania
Focus on the Motion: Designing Adaptive Subtitles for Online Fitness Videos to Support Ubiquitous Exercises
Lutong Wang, Wei Gai, Hongqiu Luan, Chenglei Yang
Enhancing VR Training: Impact of Information Transfer Methods
Maximilian Rettinger, Michael Hug, Hassan Kamel, Yashita Saxena, Gerhard Rigoll
Real-time Alert of Excessive Force Based on Forearm Muscle Activity for Wall Climbing
Toru Kowada, Yuki Uranishi, Chang Liu, Goshiro Yamamoto, Photchara Ratsamee
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller
Justine Saint-Aubert, Ferran Argelaguet Sanz, Anatole Lécuyer
HybridAvatar: Efficient Mesh-based Human Avatar Generation from Few-Shot Monocular Images with Implicit Mesh Displacement
Tianxing Fan, Bangbang Yang, Chong Bao, Lei Wang, Guofeng Zhang, Zhaopeng Cui
Interactive Registration Methods for Augmented Reality in Robotics: A Comparative Evaluation
Tonia Mielke, Fabian Joeres, Danny Schott, Christian Hansen
A Dynamic and Scriptable Environment and Framework for Stimulus-Based Cognitive Research in Virtual Reality
Stéven Picard, Jean Botev, Sahar Niknam
EyeTTS: Evaluating and Calibrating Eye Tracking for Mixed-Reality Locomotion
Satyam Awasthi, Vivian Ross, Michael Beyeler, Tobias Höllerer
Hands-Free Virtual Try-On using Untethered AR Glasses for Everyday Shopping Experiences
Laura Luidolt, Kai Zhou
Automated Text Simplification for the Task Guidance in Augmented Reality
Guande Wu, Jing Qian, Sonia Castelo Quispe, Shaoyu Chen, João Rulff, Claudio Silva
Compacting Singleshot Multi-Plane Image via Scale Adjustment
Max Bergfelt, Viktor Larsson, Hideo Saito, Shohei Mori
Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality
Suibi Che-Chuan Weng, Torin Hopkins, Shih-Yu Ma, Chad Tobin, Amy Banic, Ellen Yi-Luen Do
Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail
Yuto Ohashi, Monica Perusquia-Hernandez, Kiyoshi Kiyokawa, Nobuchika Sakata
Towards Using Generative AI for Facilitating Image Creation in Spatial Augmented Reality
Yongquan Hu, Wen Hu, Aaron Quigley
Arradar: Arrow and Radar Driven HMD-based Visual Guidance in Limited Field-of-View
Zhuangze Hou, Qiufen Xia, Zichuan Xu, Yidi Tang
ReAR – A Peripheral Indicator for Rear-Approaching Vehicles While Cycling
Guanghan Zhao, Xiaodan Hu, Jason Orlosky, Kiyoshi Kiyokawa
Acute Stress Classification with a Stroop task and in-office biophilic Relaxation in Virtual Reality based on Behavioral and Physiological data
Alexis Souchet, Domitile Lourdeaux, Mamadou Lamanara Diallo
Funding Partner
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Group B
Location: Gallery 1&2 Day 4: 19 October 2023 (Thursday) | Time: 10:00 am - 11:00 am, 12:30 pm - 13:45 pm
OCTOPUS: Open-vocabulary Content Tracking and Object Placement Using Semantic Understanding in Mixed Reality,
Luke Charles Yoffe, Aditya Sharma, Tobias Höllerer
Study of Natural Language Dialog System for Avatar Communication in Metaverse
Junji Sone
Swipe-it!: One-handed Thumb-tip Interaction for Text Editing in AR
Nicha Vanichvoranun, Jina Kim, Hyuckjin Jang, Sang Ho Yoon
A Modular Approach for 3D Reconstruction with Point Cloud Overlay
Hannah Schieber, Fritz Schmid, Mubashir Ul Hassan, Stefanie Zollmann, Daniel Roth
Towards Eco-Embodiment: Virtual Reality for Building Climate Change Awareness within Education for Sustainable Development
Julian Kreimeier, Luisa Theelke, Jonathan Denzler, Florian Enders , Samarth Kumar, Daniel Roth
Adaptive Volumetric Anatomy Visualization with Tangible Control
Constantin Kleinbeck, Max Smietana, Noah Lewis, Timo Teufel, Julian Kreimeier , Christoph Heinzl, Jürgen Steiner, Christoph Anthes, Daniel Roth
Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study
Rongkai Shi, Yushi Wei, Yue Li, Lingyun Yu, Hai-Ning Liang
Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition
Hao Sha, Yuhui Wu, Yu Liu,Yue Liu
Augmented Reality Annotations in a Collaborative Time-Critical Task
Jamie R Gower , Bruce H Thomas , Joanne Zucco , James Baumeister
A Virtual Reality System for Gender Swapping to Increase Empathy against Stereotype Threats in Computer Science Job Interviews
Zahra Borhani , Francisco Raul Ortega
Project Corvus: A Virtual Reality Horror Tool for Improving Self-Efficacy
Heyongyan He , Christopher Changmok Kim , Yun Suen Pai , Kouta Minamizawa
Subjective Evaluation on the Sense of “”Being There”” using Augmented reality Room Acoustic Estimator (ARAE) Platform
Rai Sato , Sungyoung Kim
Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR
Ana Alipass Fernandez , Christopher Changmok Kim , Tamil Selvan Gunasekaran , Yun Suen Pai , Kouta Minamizawa
Are You Aroused Enough to See the Difference? The Role of Physiological Arousal in Perceiving Realism of Virtual Scene
Natalia Lipp , Paweł Strojny , Agnieszka Strojny , Sławomir Śpiewak , Jan K Argasiński , Przemysław Korzeniowski
Cloud-Based Face Recognition for Augmented Reality Glasses
David Akas Bedjo Rahardjo , Homer Chen
MOSion : Situation-Dependent Mosaicing System using High-Speed Projection
Arisa Kohtani , Hidetaka Katsuyama , Shio Miyafuji , Hideki Koike
Comparison of Virtual Reality Teleportation Targeting Method Performance depending on the Teleport Distance
Jihyeon Lee , Jinwook Kim , Jeongmi Lee
Model-aware 3D Eye Gaze from Weak and Few-shot Supervisions
Nikola Popovic , Dimitrios Christodoulou , Danda Pani Paudel , Xi Wang , Luc Van Gool
Networking AI-Driven Virtual Musicians in Extended Reality
Torin Hopkins , Rishi Vanukuru , Che Chuan Weng , Chad Tobin , Amy Banic , Mark D Gross , Ellen Yi-Luen Do
First on Scene: Practitioner Considerations for Using Augmented and Virtual Reality for Recognizing and Treating Anaphylaxis
Katelynn A Kapalo , Jon Misewicz , Joseph Bonnell
Stop Bad Real-time Feedback!: Estimation of the Timing of Feedback that Negatively Impacts Presenters for Presentation Training in Virtual Reality
Yuichiro Fujimoto, Zhou Hangyu, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato
Realistic Volume Rendering with Environment-Synced Illumination in Mixed Reality
Haojie Cheng, Chunxiao Xu, Xujing Chen, Zhenxin Chen, Jiajun Wang, Lingxiao Zhao
A Novel Approach for Virtual Locomotion Gesture Classification: Self-Teaching Vision Transformer for a Carpet-Type Tactile Sensor
Sung-Ha Lee, Ho-Taek Joo, Insik Chung, Donghyeok Park, Yunho Choi, KyungJoong Kim
Exploring the Appearance and Voice Mismatch of Virtual Characters
Minsoo Choi, Alexandros Koilias, Matias Volonte, Dominic Kao, Christos Mousas
Revised and Extended Paradigm for Social and Non-social Stress Elicitation in Psychological Research – a Feasibility Study in VR
Anna Schudy, Grzegorz Pochwatko, Wieslaw Kopec, Barbara Karpowicz, Kinga Skorupska, Maciej Grzeszczuk, Łukasz Okruszek
A Multilayer Component Pane 3D Layout Frame Design for Responsive Websites
Guohui Xu, Shan Wang, Yong Hu, Xukun Shen
SphereDRUNet: A Spherical Denoiser for Omnidirectional Images
Rita FERMANIAN, Thomas Maugey, Christine Guillemot
3D Slicer-AR-Bridge: 3D Slicer AR Connection for Medical Image Visualization and Interaction with AR-HMD
Haowei Li, Yuxing Yang, Yuqi Ji, Wuke Peng, Alejandro Martin-Gomez, Wenqing Yan, Long Qian, Hui Ding, Zhe Zhao, Guangzhi Wang
The UUXR-Framework: A Draft Classification for Using Extended Reality in Usability and User Experience Research
Danny Schott, Julia Moritz, Christian Hansen, Fabian Joeres
Gaze and Head Rotation Analysis in a Triadic VR Job Interview Simulation
Saygin Artiran, Poorva Satish Bedmutha, Aaron Li, Pamela Cosman
Modeling Gaze Behavior for Real-Time Estimation of Visual Attention and Expertise Level in Augmented Reality
Dong Woo Yoo, Hamid Tarashiyoun, Mohsen Moghaddam
Extending the World-in-Miniature Metaphor to Access Situated Information in a Pervasive Augmented Reality Environment
Thibaut Septon, Maxime Cauz, Bruno Dumas
Towards Seamless Egocentric Hand Action Recognition in Mixed Reality
Sakib Reza, Yuexi Zhang, Octavia Camps, Mohsen Moghaddam
MR Microsurgical Suture Training System for Neurosurgeons
Yuka Tashiro, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike
Dual Beaming Display for Extended Head Orientation and Projection Volume
Takumi Tochimoto, Yuichi Hiroi, Yuta Itoh
The Benefits of Utilizing Augmented Reality as a Tool for Assessments
Kevin Ponto, Hande Deniz, Ross Tredinnick, Bilgehan Çağıltay, Rachael Shields, Bryce Sprecher, Beth Fields, Jung-hye Shin
Effects of Different Facial Blendshape Combinations on Social Presence for Avatar-mediated Mixed Reality Remote Communication
Seoyoung Kang, Hail Song, Boram Yoon, Kangsoo Kim, Woontack Woo
Augmented Reality for Interactive Path Planning in 3D
Malte Riechmann, Andre Kirsch, Matthias König
The Invisible — Experienced: Developing and Verifying a VR Application for Understanding Air Pollution Perception and Attitudes
Grzegorz Pochwatko, Wieslaw Kopec, Zbigniew Jędrzejewski, Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz, Rafał Masłyk, Steven Barnes, Maciej Grzeszczuk, Jagoda Lazarek, Justyna Swidrak, Justyna Swidrak
Video Analysis of Behavioral Patterns During Prolonged Work in VR
Verena Biener, Forouzan Farzinnejad, Rinaldo Schuster, Seyedmasih Tabaei, Leon Lindlein, Jinghui Hu, Negar Nouri, John Dudley, Per Ola Kristensson, Jörg Müller, Jens Grubert
Utilizing a Robot to Endow Virtual Objects with Stiffness
Jiepeng Dong, Weiping He, Bocai Zheng, Yizhe Liu, Mark Billinghurst
A Standalone Augmented Reality Tool for X-ray-like Vision: Harnessing Body Tracking and Sensor Capabilities of HoloLens 2
Marc Fischer, Austin Hale, Abdul Mukit, Nicolas Schapeler, John Blickenstaff, Robin E. Cushing, Kristin H. Joltes, Gary Zientara, Christoph Leuze
Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance
Aditya Raikwar, Domenick Mifsud, Christopher Wickens, Brendan Kelley, Amelia C. Warden, Benjamin Clegg, Francisco Ortega