CALL FOR CONFERENCE PAPERS
ISMAR 2023, the premier conference for Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR), collectively referred to as eXtended Reality (XR), will be held in Sydney from October 16-20, 2023. Note we will again this year offer distinct calls for papers. These are for journal papers, conference papers and poster papers. This call is for submission to the conference paper track.
- Abstract Deadline: June 5th, 2023 (23:59 AoE)
- Paper Submission Deadline: June 12th, 2023 (23:59 AoE)
- Reviews Available: July 14th, 2023 (23:59 AoE)
- Notification: August 9th, 2023 (23:59 AoE)
- Notification of final decision for Conditionally Accepted Papers or Posters: August 21th, 2023 (23:59 AoE)
- Camera-ready version: August 25th, 2023 (23:59 AoE)
ISMAR is responding to the increasing commercial and research activities related to XR. ISMAR 2023 will this year continue to cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully immersive experiences.
ISMAR invites research contributions that advance XR, technologies, and are relevant to the community. Each research paper should report a validated contribution covering one or more of four areas as detailed below:
- Methodological papers should describe advances in theories and methods of XR.
- Technology papers should describe advancements in algorithms or devices critical to XR.
- System papers should indicate how the developers integrated existing methods, algorithms, and technologies to produce an effective system, and convey any lessons learned in the process.
- Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve a relevant problem in a novel way.
Authors need to select a primary designation during the submission process. Each paper should include an evaluation of its contributions appropriate to its type (e.g., user study, case study, expert user feedback, system comparisons, technical benchmarking). We understand that many researchers are still facing major challenges regarding in-person user evaluation. Thus, we encourage authors to explore alternative ways to validate their contribution, such as employing expert reviews, online studies, or qualitative studies.
We welcome paper submissions from 4-8 pages excluding references. Paper quality versus length will be assessed according to a contribution-per-page judgment. Depending on the outcome papers could be accepted or rejected as conference papers or could be suggested as a poster paper.
- All accepted papers will have the opportunity to be presented as a demo/poster.
- All accepted papers will be archived in the IEEE Xplore digital library.
- All accepted papers will be subject to the registration and publication processing policy of ISMAR 2023.
Detailed submission and review guidelines are available on the conference website and the Guidelines section. Note that a paper abstract must be uploaded prior to the actual paper submission deadline (see submission deadlines). All paper submissions must be in English and left blind for review.
Topics of Interest
All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR.
Overarching categories for 2023 are: Systems and Applications, HCI, Human Performance, Perception and XR Technologies, with topics that include, but are not limited to:
- Artificial Intelligence
- Camera and projector-camera calibration
- Collaborative XR interfaces
- Computer vision
- Content creation / authoring and content management.
- Conversational and speech interfaces.
- Display technologies (e.g., eyewear, smart watches, projectors)
- Diversity and inclusion
- Ethics & social implications
- Ergonomics and human factors
- Human-computer interaction
- Immersive visual analytics and visualization techniques
- Localization, spatial registration, and tracking
- Locomotion and navigation techniques
- Machine learning / artificial intelligence
- Mediated and diminished reality
- Multimodal input and output
- Multi-user systems distributed and networked systems.
- Omnidirectional, immersive videos
- Presence, body ownership, and agency
- Rendering techniques
- Sensor fusion
- Spatial audio, auditory perception, and psychoacoustics
- Spatial AR, projection mapping, projector-camera systems
- System & hardware architectures, real-time aspects.
- Touch, tangible and gesture interfaces
- Social implications
- Technology acceptance
- Teleoperation and telepresence
- Toolkits and software architectures
- User experience, usability studies and human-subjects experiments
- Underwater & space XR technologies
- 3D User interaction techniques
- Video processing and streaming
- VR simulations of AR/MR/XR
- Visual effects / video processing
- Virtual humans and avatars
- XR applications from domains such as
- Art, cultural heritage, education, and training
- Automotive, aerospace, and other engineering domains
- Entertainment, sports broadcast
- Health, accessibility, wellbeing, and medical applications
- Industrial, military, emergency response
- Therapy and rehabilitation
- Further domains not listed above
We also encourage authors to submit emerging applications, technologies, and methodology papers addressing topics not listed above.
ISMAR 2023 Science & Technology Conference Papers Chairs